Fountellion 'Game'
Within a changing, persistent island world of Nature modelled on the Taiga/Boreal biome, but eventually allowing many types of biomes or environments and food-chains.
This section is to aid in the creation of a VR or AI game(s) and chatbots, based on Dan Harvester's (Origin) experience, and continued via fragments in origin concept NFTs (2022+)
The contents of NFTs will highlight aspects of the game, the story of the game, and its future. Any and additional elements can be voted in, added to the collection and developed or amended.
Type of World: Boreal / Taiga Biome (or any local climate specified by user) Location: Island free-roam open-world
Themes: The main focus is on the open-world itself, and a dynamic, responsive environment. Anything is possible within this (crafting etc.) but nature can decide many things relating to survival. Objective: The 'game' is about interaction and treatment of Nature, collaboration and co-operation. It is about overcoming a dark presence on the island (and in ourselves) and restoring and maintaining the balance and landscape.
More sections
Game Details and Prompts (chatbot info + for GPT etc)
Interface (GUI / Tattoos etc.)
Origin Concepts (Open Concepts, Questions...)
Development Notes (via Medium)
Progressions + the Insights
Although Fountellion - like Life itself - is free-roam the game inevitably includes multiple progressions, where wisdom, skills and powers are increased.
The contents of these (possible) origin progressions can be played in any order (to an extent) but there is an order designed to reflect a kind of spiritual progression for players.
There are only 7 'Insights' and these are both the spiritual and nature awareness 'levelling up'. Once attained, the Insights cannot be lost. Some may trigger game events within the world. The contents of Progressions, finalised into a working game, may be voted and agreed on by Keeper-Tellers.
Reminder: Anyone may contribute content relating to Fountellion in any media or as minted NFT with relevant title and labels.
PROGRESSIONS (correspond to coloured areas of the island map):
RED: Greenwise and The Nature of the Game (PvE)
ORANGE: The Stokermen and Flicker-folk
YELLOW: The Stones at the Fountain
GREEN: The Village (of Embertime) and The Ruined Hermitage
BLUE: The Paths to the Blue Forge
INDIGO: The Spiral Tower
VIOLET (aka 'Last'): Bleakmuse and The Eternal Reach
SESSION DATA:
Human and Nature Scores, Completion level, Readership Awards, Progressions and Insights achieved.
The game may also be 'played' just by reading it, and completing documents and fragments. There is a Readership Award for this, as well as a Player Award.
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