Fountellion
The first 'green game' of the 'green metaverse'....
The story of Fountellion the game-world is still unfolding.
Why has it been called an 'ultimate' game?
Why are some of its players 'lost' within, or uncaring about 'progression'; the finding of more of its hidden Insights?
Is this game more than a game, a mirror of the natural world, teeming with emergent, artificial life? Is the interface required to access it and its features just too powerful for players to use or survive?
What happened to its team of creators? What was their hidden intention for humanity?
You can read and collect extracts via NFT , PARAGRAPH publication and earlier Medium Publication, and piece it together for yourself, so far.
When all Origin fragments have been created, and if/when a community for Fountellion exists, then NFT holders (Keepers) and TELL keepers will have a say as to what can - and may well - unfold.
Contact...
See also:
Fountellion The Game (designs so far)
The Core Aspects NFT + TELL tokens (NFT section)
ORIGIN: Aspects, Open Concepts + Questions
The following are aspects explored in Origin writings. However, they are open to anyone to write and explore, and could also be updated by a community of NFT+/token holders, in accordance with Core Aspects.
Fountellion is an immersive nature simulation modelled on the northerly boreal forest biome, such as Sakhalin island. There is a spiritual-type game set within this to illuminate the workings of nature to players, and the ways of the spirit.
Fountellion was created by 'Professor Ben' and team including Jonathan Leaven etc.
They were former members of an elite group of designers 'Firecube Academy'.
'Professor Ben' Fielding is a more of a naturalist and evolutionary specialist.
Pages of Fielding's original Fountellion gamebook are still locked at scattered at locations on the island, or are unlocked and distributed to players with high progression.
'Spiral device' brainwave harnessing: increases speed of movement and mastering of in-world abilities to higher levels than gestures. The power of thought over physical interaction, movements, and also creation. 'In sync' with the fabric.
Because Fountellion is a 'base-layer' world of The Spiral Metaverse, this means it is linked in various ways to all other worlds in The Spiral Tower. This semi 'green metaverse' means the artificial life may escape into other worlds and 'live' for a while. Eg. some players have been called or found themselves in Fountellion by following insects or creatures. However, the item will only 'live on' in the world it arrives in, if the fabric there is similiar, (with weather variables etc). Otherwise it will not last, and will die in this other world shortly after extraction.
The persistent, decentralised fabric of Fountellion is creating new forms of artificial life (emergent life) as with nature, according to the principles of natural selection.
Is the Spire of Fountellion linked to The Spiral Tower of virtual worlds? Therefore, when the Spire falls, via game event trigger, the Spiral Tower is also purged of all worlds according to certain requirements including popularity.
There are many ways to reach Fountellion. It can 'find' players who spend too much time in certain Spiral worlds, and who are deemed to require its insights.
How is Fountellion funded? As an 'ultimate game' in high demand, it's funded by a DAO, from sales of The Spiral Interface, its DAO members, etc. It is also supported by scientific bodies and global governmental and educational support. All these bodies need to be members of the DAO.
The fabric of Fountellion is locked or is there a secret way it can yet be altered?
Is the fabric and biome locked completely (bound), or can the biome be altered when the Spire falls and a new 'turn' begins?
Fountellion is a free-roam nature simulation designed to promote harmony with nature and break virtual addictive tendencies.
The 7 Insights are based on the spiritual chakras of human progression and awareness of natural processes, triggered by island interactions or events and produce a virtual vision. They occur more rarely than Progressions.
Progressions occur when island events or interactions expand the player's mind and awareness. These can be many and occur in different ways and relate to their color. For example, a lot of Red Progressions occur when the player is learning basic skills and acclimatising.
The island is large and contains garden areas (near the Village) where players can spend time growing food and checking the gardens of fellow players etc. This was the original purpose of the game (simGarden) before a larger game was implemented into the fabric in order to 'show' or reveal to younger players the nature of Nature in general.
Powers: Use of these in the game-world also makes it easier for Stokers to detect and hunt players.
See also Fountellion The Game for more detailed elements, including Progressions + Insights.
More open concepts and proposals can be included.
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